Fixing small bugs in the reconnection logic
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		@@ -359,7 +359,7 @@ EventStoreConnectionLogicHandler.prototype._establishTcpConnection = function(en
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};
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					};
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EventStoreConnectionLogicHandler.prototype._tcpConnectionEstablished = function(connection) {
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					EventStoreConnectionLogicHandler.prototype._tcpConnectionEstablished = function(connection) {
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  if (this._state !== ConnectionState.Connecting || !this._connection.equals(connection) || connection.isClosed)
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					  if (this._state !== ConnectionState.Connecting || !this._connection || !this._connection.equals(connection) || connection.isClosed)
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  {
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					  {
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    this._logDebug("IGNORED (_state %s, _conn.Id %s, conn.Id %s, conn.closed %s): TCP connection to [%j, L%j] established.",
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					    this._logDebug("IGNORED (_state %s, _conn.Id %s, conn.Id %s, conn.closed %s): TCP connection to [%j, L%j] established.",
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        this._state, this._connection === null ? EmptyGuid : this._connection.connectionId, connection.connectionId,
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					        this._state, this._connection === null ? EmptyGuid : this._connection.connectionId, connection.connectionId,
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@@ -412,7 +412,7 @@ EventStoreConnectionLogicHandler.prototype._goToConnectedState = function() {
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};
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					};
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EventStoreConnectionLogicHandler.prototype._tcpConnectionError = function(connection, error) {
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					EventStoreConnectionLogicHandler.prototype._tcpConnectionError = function(connection, error) {
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  if (!this._connection.equals(connection)) return;
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					  if (!this._connection || !this._connection.equals(connection)) return;
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  if (this._state === ConnectionState.Closed) return;
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					  if (this._state === ConnectionState.Closed) return;
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  this._logDebug("TcpConnectionError connId %s, exc %s.", connection.connectionId, error);
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					  this._logDebug("TcpConnectionError connId %s, exc %s.", connection.connectionId, error);
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@@ -421,7 +421,7 @@ EventStoreConnectionLogicHandler.prototype._tcpConnectionError = function(connec
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EventStoreConnectionLogicHandler.prototype._tcpConnectionClosed = function(connection, error) {
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					EventStoreConnectionLogicHandler.prototype._tcpConnectionClosed = function(connection, error) {
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  if (this._state === ConnectionState.Init) throw new Error();
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					  if (this._state === ConnectionState.Init) throw new Error();
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  if (this._state === ConnectionState.Closed || !this._connection.equals(connection))
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					  if (this._state === ConnectionState.Closed || !this._connection || !this._connection.equals(connection))
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  {
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					  {
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    this._logDebug("IGNORED (_state: %s, _conn.ID: %s, conn.ID: %s): TCP connection to [%j, L%j] closed.",
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					    this._logDebug("IGNORED (_state: %s, _conn.ID: %s, conn.ID: %s): TCP connection to [%j, L%j] closed.",
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        this._state, this._connection === null ? EmptyGuid : this._connection.connectionId,  connection.connectionId,
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					        this._state, this._connection === null ? EmptyGuid : this._connection.connectionId,  connection.connectionId,
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@@ -650,9 +650,10 @@ EventStoreConnectionLogicHandler.prototype._manageHeartbeats = function() {
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  else
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					  else
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  {
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					  {
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    // TcpMessage.HeartbeatTimeout analog
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					    // TcpMessage.HeartbeatTimeout analog
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    this._logInfo("EventStoreConnection '%s': closing TCP connection [%j, L%j, %s] due to HEARTBEAT TIMEOUT at pkgNum %d.",
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					    var msg = util.format("EventStoreConnection '%s': closing TCP connection [%j, L%j, %s] due to HEARTBEAT TIMEOUT at pkgNum %d.",
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        this._esConnection.connectionName, this._connection.remoteEndPoint, this._connection.localEndPoint,
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					        this._esConnection.connectionName, this._connection.remoteEndPoint, this._connection.localEndPoint,
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        this._connection.connectionId, packageNumber);
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					        this._connection.connectionId, packageNumber);
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					    this._settings.log.info(msg);
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    this._closeTcpConnection(msg);
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					    this._closeTcpConnection(msg);
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  }
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					  }
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};
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					};
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