61 lines
1.3 KiB
C
61 lines
1.3 KiB
C
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//
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// Created by nicol on 2018-03-18.
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//
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#include "socket.h"
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#ifdef _WIN32
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#include <ws2tcpip.h>
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struct st_socket {
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SOCKET s;
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int af;
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int type;
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int proto;
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};
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socket_t socket_create(int type) {
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if (type == SOCKET_TYPE_TCP) {
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socket_t s = malloc(sizeof(struct st_socket));
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s->af = AF_INET;
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s->type = SOCK_STREAM;
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s->proto = IPPROTO_TCP;
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s->s = socket(s->af, s->type, s->proto);
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if (s->s == INVALID_SOCKET) {
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free(s);
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return NULL;
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}
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return s;
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}
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return NULL;
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}
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void socket_close(socket_t s) {
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closesocket(s->s);
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}
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int socket_connect(socket_t s, char* addr, unsigned short port) {
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char port_s[6];
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ADDRINFO hints;
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memset(&hints, 0, sizeof(ADDRINFO));
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hints.ai_family = s->af;
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hints.ai_socktype = s->type;
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hints.ai_protocol = s->proto;
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ADDRINFO* result;
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if (getaddrinfo(addr, itoa(port, port_s, 10), &hints, &result) != 0) {
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return -1;
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}
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return connect(s->s, result->ai_addr, (int)result->ai_addrlen);
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}
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int socket_send(socket_t s, char* data, int len) {
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return send(s->s, data, len, 0);
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}
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int socket_recv(socket_t s, char* buf, int len) {
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return recv(s->s, buf, len, 0);
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}
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int socket_error() {
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return WSAGetLastError();
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}
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#endif
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